A guide/walkthrough of the battle against Mothula (Skull Woods boss) in "The Legend of Zelda: A Link to the Past" for the Game Boy Advance.
No damage taken.
Now, I decided to upload this for a good reason. This boss is one of the most difficult parts of the game. This part can be the most frustrating if you're going for a perfect run of this game, simply because of the moving floor and the spike traps. Both of them are RANDOM. Even Mothula's movement can be unpredictable. The spike traps move in your way pretty much every time. And the floor moving randomly doesn't help at all. So much RNG is involved in this battle. In fact, this part has the biggest RNG in the entire game. Because of that, this part can cause a huge problem, even if you have a lot of hearts. Fortunately, I found a solution to everyone's problem with this boss.
You may be thinking, 'Why don't you use the Fire Rod?', and that is Mothula's weakness. But one problem: I was concerned about a full perfect run throughout the entire game. So I find the Fire Rod to be useless, unless you're doing a minimalist run. If you're doing a minimalist run, just do yourself a favor and do the pause trick on Mothula. Better reaction time to the RNG on this boss with the pause trick.
The solution that I found to making this boss much easier is the Magic Cape/Cane of Byrna. That's right. Both of them can actually be useful. However, it is recommended that the Magic Meter gets upgraded by one-half. It might be a good idea to have at least one Magic Medicine to refill the Magic Meter if it runs out. The Magic Cape drains the magic out fairly quickly. The Cane of Byrna drains the magic out slightly slower than the Magic Cape. So it may be a good idea to finish off Mothula as quick as possible. Aside from that, I find both of them to be very useful against this boss. Although, I think the Cane of Byrna is better than the Magic Cape.
Mothula battle changes from the SNES version:
- When Mothula is knocked into spikes, it still takes damage.
- The Cane of Byrna does not protect against non-moving spikes, meaning that damage is taken when it wears off.
Unlike the SNES version, you don't have to worry about finishing off Mothula quick, because the glitch that prevents it from taking damage is fixed in the Game Boy Advance version. However, the Magic Cape/Cane of Byrna is still recommended for Mothula.
Since the glitch is fixed in this version, the beam from the Master Sword is intentionally used to battle Mothula. The beam from the Master Sword also makes a barrier around Link for protection. As you see, Mothula takes 16 hits from the beam. It's something that nobody would've been able to do in the SNES version. Using the Master Sword while wearing the Magic Cape is better, rather than using the beam.
NOTE: These strategies that I used to demonstrate a perfect run of this boss can be considered cheap. But you know what? I don't care, because I hate this boss with a passion!
I'm very surprised that nobody has uploaded this battle with the Magic Cape or the Cane of Byrna being used properly. So this is the first video to feature that.
To view the playlist of the unthinkable strategies, click on this link: